

There was no way I could separate the two. When I would call upon my settlers, I would have issues actually getting them out instead of the building crew. Part of this is because my units menu lumped builders (who are mainly used to make roads) and settlers (who are only used to create towns) together under the same hub. For whatever reason, in the story mode, I could not properly settle a town without it taking far too long, even if that was my only objective. Even little annoyances I had during the campaign seemed to go away by switching modes. Maybe having my chains broken allowed me to experiment more without my town’s entire economy dropping into a recession like Stephen Harper was in power, but there was something liberating about the open world aspect of the game. I actually had more issues playing through the campaign than when I was left to my own devices. To be honest, it’s not very memorable, but it acts as more of a tutorial for the free play mode.

There is a single player mode with a story involving the son of an imperial guard who is pushed to an overseer role for a new empress after his father is promoted. The whole premise of the game, much like Civilization, is to build a sustainable empire.
